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Ground-Up Java

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Ground-Up
by Phillip Heller, Philip Heller

  • Paperback: 576 pages
  • Publisher: ; Pap/Cdr edition (November 1, 2003)
  • Language: English
  • ISBN-10: 0782141900
  • ISBN-13: 978-0782141900

Book Description

9780782141900xa5 Ground-Up Java
This is the first effective book for true beginners. Sure, books before now focused on basic concepts and key techniques, and some even provided working examples on CD. Still, they lacked the power to transform someone with no programming experience into someone who sees, who really “gets it.”

Working with Ground-Up , you will definitely get it. This is due to the clarity of Phil Heller’s explanations, and the smoothly flowing organization of his instruction. He’s one of the best trainers around.

But what’s really revolutionary are his more than 30 animated illustrations, which you’ll find on the enclosed CD. Each of these small programs, visual and interactive in nature, vividly demonstrates how its source code works. You can modify it in different ways, distinctly altering the behavior of the program. As you experiment with these tools–and you can play with them for hours–you’ll gain both the skills and the fundamental understanding needed to complete each chapter’s exercises, which steadily increase in sophistication. No other beginning book can take you so far, so quickly, and none will be half as much fun.

About the Author

Philip Heller is a consultant, author, educator, and novelist. He is the lead author for ’s best selling Complete 2 Certification Study Guide and 2 Exam Notes, as well as a leading educator for University and a well-known speaker on topics. Phil helped create the programmer and developer exams for Sun and is their leading certification trainer. Phil is currently writing the second volume in the Grandfather Dragon series.

Table of Contents
Introduction

Chapter 1: An Introduction to Computers That Will Actually Help You in Life
Chapter 2: Data
Chapter 3: Operations
Chapter 4: Methods
Chapter 5: Conditionals and Loops
Chapter 6: Arrays
Chapter 7: Introduction to Objects
Chapter 8: Inheritance
Chapter 9: Packages and Access
Chapter 10: Interfaces
Chapter 11: Exceptions
Chapter 12: The Core Packages and Classes
Chapter 13: File Input and Output
Chapter 14: Painting
Chapter 15: Components
Chapter 16: Events
Chapter 17: Final Project
Appendix A: Downloading and Installing
Appendix B: Solutions to the Exercises
Glossary

Index

Download Download Links: Link1


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