Isometric game programming is an alternative to 3D programming, which is much more math intensive. However, isometric games often can achieve the same level of graphical aesthetics as 3D games. Isometric game development is great for real-time strategy games similar to Sim City 3000, Caesars III, and Age of Empires. Isometric Game Programming with DirectX 7.0 is a comprehensive book that is ideal for any serious game developer as well as any of the 250,000 game hobbyists worldwide. Readers will find valuable information on how to create and develop games using hexagonal images. This book will be most useful to game developers who are not new to programming, but are possibly new to DirectX. Series editor André LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world’s first commercially available virtual reality games, CyberGate. André is also the founder and CEO of Xtreme Games LLC.
About the Author
Ernest Pazera is a self-taught programmer, starting at age 13 with a TRS-80.He is a moderator of an isometric/hexagonal forum on the site and has extensive experience with game development. Ernest is the author of Isometric Game Programming with DirectX 7.0 from Premier Press.
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3.0 out of 5 stars Great Concepts, TERRIBLE Code! Rating:
I bought this book in an effort to fully grasp and understand the basics of Isometric Game Programming. Well, it certianly helped with the concepts.
2.0 out of 5 stars
Very frustrating book
I have to recommend against purchasing this book, even for absolute beginners. The book leaves out far too much important information, focusing instead of aspects of isometric…
5.0 out of 5 stars
Solid and Accurate
This book contains good examples of concepts, covers a broad range of items, and the code included with the book actually works! Unreal.
4.0 out of 5 stars
A decent book
This is a good buy if you need to know the basics of tile plotting, drawing, world coordinate systems, map coordinate systems, and moving about a map.
4.0 out of 5 stars
A Steep learning curve without prior WIN32 C++:
If you have never done any C/C++ for WIN32, don’t expect to know just what the heck Mr Pazera is talking about.
4.0 out of 5 stars
Decent
Good book on building an Isometric engine. This book would be better if the author didn’t try to spend so much time explaing his code because it is usless anyway.
1.0 out of 5 stars
Disappointing
After messing around with tutorials and articles from the web about isometric game programming for some weeks, I decided to look for a book that teaches some real knowledge.
5.0 out of 5 stars
This is really BIG!
Isometric games are my favorite! Coding it isn’t a very easy task and this book are a God’s hand in my keyboard. Fantastic!
5.0 out of 5 stars
The Fog is Lifted
I enjoyed this book so much that I just couldn’t put it down for two readings. Mr. Pazera manages to cut through the dense fog that usually surrounds books like this.
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3.0 out of 5 stars
Great Concepts, TERRIBLE Code!
Rating:
I bought this book in an effort to fully grasp and understand the basics of Isometric Game Programming. Well, it certianly helped with the concepts.
[Reply]
2.0 out of 5 stars
Very frustrating book
I have to recommend against purchasing this book, even for absolute beginners. The book leaves out far too much important information, focusing instead of aspects of isometric…
[Reply]
5.0 out of 5 stars
Solid and Accurate
This book contains good examples of concepts, covers a broad range of items, and the code included with the book actually works! Unreal.
[Reply]
4.0 out of 5 stars
A decent book
This is a good buy if you need to know the basics of tile plotting, drawing, world coordinate systems, map coordinate systems, and moving about a map.
[Reply]
4.0 out of 5 stars
A Steep learning curve without prior WIN32 C++:
If you have never done any C/C++ for WIN32, don’t expect to know just what the heck Mr Pazera is talking about.
[Reply]
4.0 out of 5 stars
Decent
Good book on building an Isometric engine. This book would be better if the author didn’t try to spend so much time explaing his code because it is usless anyway.
[Reply]
1.0 out of 5 stars
Disappointing
After messing around with tutorials and articles from the web about isometric game programming for some weeks, I decided to look for a book that teaches some real knowledge.
[Reply]
5.0 out of 5 stars
This is really BIG!
Isometric games are my favorite! Coding it isn’t a very easy task and this book are a God’s hand in my keyboard. Fantastic!
[Reply]
5.0 out of 5 stars
Great book!
Though I think it was missing a few things (most notably multi-height maps), I still thought this book was great.
[Reply]
5.0 out of 5 stars
The Fog is Lifted
I enjoyed this book so much that I just couldn’t put it down for two readings. Mr. Pazera manages to cut through the dense fog that usually surrounds books like this.
[Reply]