The iPhone Developer’s Cookbook: Building Applications with the iPhone 3.0 SDK
Tags:Applications, Building, Cookbook, Developer's, iphone; 16 downloads ; Comments: 4 Responses
The iPhone Developer’s Cookbook: Building Applications with the iPhone 3.0 SDK
Author: Erica Sadun
Publisher: Addison-Wesley Professional; 2 edition
ISBN-10: 0321659570
ISBN-13: 9780321659576
Paperback: 888 Pages
“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”
–Tim Burks, iPhone Software Developer, TootSweet Software
“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”
–Jacqui Cheng, Associate Editor, Ars Technica
“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”
–Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance
“The iPhone Developer’s Cookbook should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”
–Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc.
“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”
–John Zorko, Sr. Software Engineer, Mobile Devices
“I’ve found this book to be an invaluable resource for those times when I need to quickly grasp a new concept and walk away with a working block of code. Erica has an impressive knowledge of the iPhone platform, is a master at describing technical information, and provides a compendium of excellent code examples.”
–John Muchow, 3 Sixty Software, LLC; founder, iPhoneDeveloperTips.com
“This book is the most complete guide if you want coding for the iPhone, covering from the basics to the newest and coolest technologies. I built several applications in the past, but I still learned a huge amount from this book. It is a must-have for every iPhone developer.”
–Roberto Gamboni, Software Engineer, AT&T Interactive
“It’s rare that developer cookbooks can both provide good recipes and solid discussion of fundamental techniques, but Erica Sadun’s book manages to do both very well.”
–Jeremy McNally, Developer, entp
Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!
Completely revised and expanded to cover the iPhone 3.0 SDK, The iPhone Developer’s Cookbook is the essential resource for developers building apps for the iPhone and iPod touch. Taking you further than before, this new edition starts out with an introduction to Objective-C 2.0 for developers who might be new to the platform. You’ll learn about Xcode and Interface Builder and learn how to set up and configure your iPhone Developer account. Additional highlights of this new edition include:
Using the iPhone SDK’s visual classes and controllers to design and customize interfaces
Using gestures, touches, and other sophisticated iPhone interface capabilities
Making the most of tables, views, view controllers, and animations
Alerting users with progress bars, audio pings, status bar updates, and other indicators
Using new Push Notifications to send alerts, whether your app is running or not
Playing audio and video with the MediaKit
Working with the Address Book, Core Location, and Sensors
Connecting to the Internet, Web services, and networks
Embedding flexible maps with MapKit and Google Mobile Maps
Building multiplayer games with GameKit
Using Core Data to build data-driven applications
Selling add-on content and services with In-App Purchasing using StoreKit
Building accessible apps with Accessibility Plus
The unique format of The iPhone Developer’s Cookbook presents the code you need to create feature-rich applications that leverage the latest features of the iPhone 3.0 SDK. Over 30,000 iPhone developers turned to the first edition of The iPhone Developer’s Cookbook. So should you!
The iPhone Developer’s Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition) (Paperback)
by Erica Sadun
ISBN: 0321659570
Publisher: Addison-Wesley Professional
Price: USD 29.69
45 used & new available from USD 25.68
| 5 | 7
Popularity: 1% [?]
Note: We do not host these ebook files. If you have any complaint of copyright, please comment or contact us. We'll remove the download link immediatly!- Major Logistics Company Previene la Caida del Sistema IBM i(i5/OS) durante la Temporada de Huracanes
- Cinco Razones Porque la Alta Disponibilidad en el Sistema i(i Series) debe ser considerado para Organizaciones Pequeas
- Maximizing Marketing Efficiency & Effectiveness By Minimizing Pay Per Click Scams
Download Links:
Link1
Depositfiles
Tools to Download Faster
TweetBucks, Linkbee
























[Note: This is a preliminary review, based on my early experience with this book. "Better early than never."]
This second edition of The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK is a major rewrite of the first edition. It is more than twice the size of the first edition, and even the original material has been extensively revised.
It may well be a better introduction to the subject than the first edition was. But it is intended mostly as a reference book. While many of the other available books may be useful as references, they are intended mainly as tutorials. My brief experience with this book indicates it is a better reference than they are.
I will give one example: In preparation for the rumored Apple tablet / iSlate, or whatever, I would like to know about how to determine the size of the screen on the device the application is running on. I looked up “screen” in this and six other books (Beginning iPhone 3 Development: Exploring the iPhone SDK, More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning), iPhone SDK Development (The Pragmatic Programmers), iPhone Application Development For Dummies (For Dummies (Computer/Tech)), iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley), and Head First iPhone Development: A Learner’s Guide to Creating Objective-C Applications for the iPhone), using each book’s index.
While most of the other books mentioned that the screen was 320×480 pixels, and some of the others discussed implications of designing an application for a device with a small screen (albeit larger than most cell phones), *none* of the others gave any help toward finding out the screen size of the current device. Sadun’s book (second edition) explicitly mentions that upcoming hardware may have differently-sized screens, and the index points to a section which gives highlights of the UIScreen class – including a paragraph on how to find out the screen size.
The other obvious place to get detailed information like this is Apple’s documentation. A search for “screen size” at Apple’s iPhone developer web site returns many results, but unfortunately, the first page or two of results are not helpful.
Happily, a search in Xcode’s documentation window *is* helpful. I searched for “screen size”, and the third hit was the class reference for UIScreen, which gave essentially the same information as Sadun’s book. But I like the way it’s presented in the book.
Note: The book was apparently finished before the September 2009 introduction of new iPod touches and iPhone OS 3.1. But from the programmer’s standpoint, the newer OS introduced mainly some relatively minor changes in audio and 3D graphics, and the new iPod touches introduced nothing new (except a larger maximum memory size).
(Sadun has apparently addressed some or all of the criticisms of the first edition. However, I have not yet examined the book thoroughly enough to determine whether she has completely banished the use of methods (etc.) which Apple would not approve of, and I am not experienced enough to judge the quality of her code. My rating of the book might therefore go up or down one star (probably not more than that) when I am more familiar with it.)
Rating: 4 / 5
[Reply]
I purchased an iPhone when they first came out. I have loved it so much I have yet to upgrade to a newer version, especially in Scottsdale, where connectivity is plentiful. I have wanted to develop an application for myself to manage my various web tools and this book has helped launch a new product line within our company. While this book is pure gold for seasoned developers, it is also easy to read for those of us who may not have written a line of code since the mid 80’s. And pairing this book up with a Apple Mac mini MC238LL/A Desktop has me thinking Apple’s iSlate will likely be my next portable computer.
Rating: 5 / 5
[Reply]
I first LOVED the first edition of this book. I like how she dealt with all sorts of interesting and off the road stuff. At first I was disappointed with this book because it did not have the hackery of the first edition but when I finished it , the book was so well written and had such interesting topics that it is my favorite iPhone book. I have read and re-read it several times. Also , Erica is the rare bird that actually checks and rechecks her work. The examples and writing should be the gold standard all computer books should be written too.
Rating: 5 / 5
[Reply]
Being a new iPhone developer, I had begun my study of the craft with the help of a couple Objective-C books and the experience of developing and publishing a small and simple app. I was ready to take on some bigger ideas and needed some help with discovering the best practices for the common things app developers seek to do. I made the mistake of trying to find a couple good beginner books to get a leg up. What I found was that there are dozens of somewhat remedial iPhone development resources that all offer good information that only take you just beyond “Hello World”. I really wanted something meatier that was still accessible to a newer developer. I found that in this book.
Though I’ve only had for a couple days, I’m already thrilled with how chock full of practical and usable recipes are here. I love the author’s tendency towards programmatic solutions as opposed to using IB and templates. I’m looking forward to dog-earing pages and using the heck out of this. I wish I had an electronic copy as well.
Rating: 5 / 5
[Reply]